Subdivision surface modeling was available via a third-party plugin from Phoenix Tools called MetaMesh. Boolean operations, extrusions, revolves, and bevels, as well as lattice deformations and relational modeling tools. Model: Tools for creating spline, polygon, patch, and NURBS primitives (later releases also included Metaballs). Softimage Creative Environment 2.66 - Matter module with Render Setup dialogue box The Softimage|3D feature set was divided between five menu sets: Model, Motion, Actor, Matter and Tools, each corresponding to a different part of the 3D production process: Mental Ray 2.1, Surface Continuity Manager, DropPoints & SlidePoints, GoWithTheFlowĪdded multi-UV texturing, vertex colors. New selection & viewing tools, RenderMap, Nintendo 64 supportĪdded animation sequencer, polygon/color reduction toolsįirst release by Avid Technology, Plus & Performance options Introduced Extreme edition (metaballs, mental ray) Introduced Actor module, IK, constraints, deformation latticesĪdded clusters, weighted envelopes. Release history Versionīeta debuted at Siggraph '88, v1.0 commercial release in 1989 Because of Softimage|3D's entrenched user base, minor revisions continued until the final version of Softimage|3D, version 4.0, was released in 2002. Development was delayed during a 1998 acquisition by Avid Technology, and in the summer of 2000 Softimage|3D's successor was finally released as Softimage XSI. began developing a successor to Softimage|3D codenamed "Sumatra," which was designed with a more modern and extensible architecture to compete with other major packages like Alias|Wavefront's Maya. 3D paint functionality was added a year later in version 3.7. Softimage|3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. The first Windows port of Softimage|3D, version 3.0, was released in early 1996. with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it "Softimage|3D." In January 1995, Softimage|3D was announced as the official 3D development tool for the Sega Saturn. In 1994, Microsoft acquired Softimage, Co. Its character animation toolset expanded substantially with the addition of inverse kinematics in version 2, which was used to animate the dinosaurs in Jurassic Park. Softimage Creative Environment was adopted by major visual effects studios like Industrial Light & Magic and Digital Domain for use in their production pipelines, which also typically included software from Alias Research, Big Idea Productions, Kroyer Films, Angel Studios, Walt Disney Feature Animation Inc., and Pixar Animation Studios Inc. The software was initially demonstrated at SIGGRAPH in 1988 and was released for Silicon Graphics workstations the following year as the Softimage Creative Environment™. In 1986, National Film Board of Canada filmmaker Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. so you have here all the information you need. there is some tutorial onīut they are boring. Inside softimage 3d = softimage 3d fundamentals = exellent book on the fundamentals technik's !!! just buy it !!!Īnd it's all you can find on softimage 3d. Softimage 3d design guide = just ugly paper nothing to learn. You have 14 huge manual on how to learn the soft those manual are great and i buy them with softimage 3.8 cd without flexlm for 100$ on ebay !!! just buy it !!! Well one of the best thing for learn softimage is the softimage 3.8 complete box (under microsoft property!!!) i've buy Secret of softimage, character kit 2, and realistic 3d character on ebay for 119$, i can 't make a copy it's vhs !!! but buy them !!! On all those video are great and represent the best way to learn softimage. Realistic 3d Character by marafi = 2 tapes ,unvaible secret of softimage by Birn = 1 tapes ,unvaible Video Training : 7 tapes exist on softimage 3d Well i have done great research one all information on softimage and here is the best thing to learn the soft : i think this book is good for you if you are a beginner but if you are a good softimage user just forget it !!! for exemple if you want to learn high level thing like photorealism, human modeling, or hard thing it's just boring. so you will discovered with good explication all the modeling, animating, lighting, and rendering tool. the book is exellent when you want to make your first step with the soft, and understand the "fundamentals" function. well this book is the reedition of inside softimage 3d.
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